Big update to the Jim's head/body

This has been a long time. This update took quite a lot of time and effort. But I am satisfied with the result.
The work on the suit is still ahead. But I am confident I can finish it in the nearest future.

For the Jim's head/body the following updates have been made:

1. Re-work the eyes with a cage deformer instead, so that they can be rotated better, holding their shape. And also be able to adjust their shape.
Done.
2. Add blinking ability and controls.
Done.
3. Re-model the mouth with a better round topology, which will let make more flexible poses with lips.
Done.
4. Correct the Pose-morph and manual lips controls to work correctly together.
Done.
5. Correct the movement of the upper and lower "tail" tips, so that it's bending shape is more rounded.
Done. Though the upper needs some more work.
6. Add an ability to control the face with lower tail remaining on the same position. Basically it's the same as in a human head you can move your head with the base of the neck remaining on the same position.
Done.
7. Hide upper and lower tail manual controls when switched from Manual to Soft IK.
Done.
8. Add proper mixing of mouth pose morphs to avoid incorrect deformations, when used in combination.
Done.
9. Add ability to effect eyes, when deforming brows, so that brows mesh doesn't penetrate the eyes.
Done.
10. Add controls to "fold" eye brows, so that Jim could have a "no-brows" look.
Done.
11. Fix incorrect deformation of the upper tail mesh, when switched from Manual to Soft IK.
Done.

These are the major ones.
The project file can be downloaded here.

The demo video with the comparison of the old and the new rigs can be watched below.

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